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Check the detail
Have you hit a plateau in MLB The Show 26 and are unsure how to improve your rating? Don't worry, maybe you're just not on the right track. For regular players, making these three changes can make a big difference. Let's check if you've done these three things right!
Rebuild Your Pitching Lineup
Many players are using pitchers who are completely unsuitable for the current meta. While batters largely depend on personal preference, pitchers are crucial. A bad pitcher will get you blown out. Especially when a card is supercharged, you must make the most of that week.
Here are four starting pitchers not recommended for ranked play:
- Cristopher Sánchez is basically a free win for most players.
- Justin Verlander is like a lower-tier Clayton Kershaw.
- Yoshinobu Yamamoto is easily blown out even on Legend difficulty.
- Dylan Cease is also ineffective in the game.
Regarding bullpen, Devin Williams only has three pitches and lacks variety. Kenley Jansen's release point is too predictable. Robert Suarez and Shawn Armstrong are also runners-up. These pitchers shouldn't be in your lineup.
Actually, you can adjust your pitching lineup to a decent level without spending too many MLB The Show 26 stubs.
As for the batting lineup, while Fernando Tatis Jr. is a good choice, and his 242 batting average is indeed impressive, we don't plan to put him in this position here. Because if you equip him with a speed mod, his defensive performance will exceed your expectations.
Replacing Justin Crawford with Max Clark in center field is a cost-effective choice; he has more power, a better swing, and is more efficient. Bryan Reynolds in right field is one of the best outfielders in the game.
George Brett is slightly better than Munetaka Murakami for first base. Willi Castro is one of the best players in the game for third base, and he's also a switch hitter. These are basically the main positional adjustments you'll need to make.
Fix Your Game Settings
The second aspect, just as important as the lineup, is the game settings. There are a few key items players should pay attention to.
First, Hitting Interface must be set to Zone, and PCI Sensitivity should be lowered to around 70%. Otherwise, it will cause the ball to hit too high or too low. For PCI Center, Diamonds is recommended, with no inner and no outer, and the color should be orange.
For Pitching Interface, it's best not to choose Pulse; Pinpoint is recommended. Yes, it's a bit difficult and requires practice, but once you master it, it will improve your ball control by 20 times. Compared to Pulse, Pinpoint gives you more than 30 times the control over the landing point.
Next is Pitching Ball Marker. Adjust it to Pitching Trail so you can clearly see the complete trajectory of the ball and form a mental image instead of guessing.
Finally, you need to set Throwing Interface to Button Accuracy. Using only Button makes passing unpredictable, leaving you with little recourse. Accuracy displays a green window indicating whether a shot is needed, giving you control. Always enable Throwing Cancellation to prevent errors.
Currently, the most popular Hitting Views are Strike Zone 1 and Strike Zone High. Importantly, switch your defensive view to the same Strike Zone view. Seeing the ball from the batter's perspective while pitching allows for a better assessment of its potential. Don't use the default view.
If you play ranked with a bad pitcher and Pulse Pitching, the result is predictable. Correcting these two things will significantly improve your skill level.
Also Read: MLB The Show 26 2nd Inning Program Guide | Unmissable Rewards!
Properly Managing Stubs and Collections
Manage your cards properly. Many players have this problem: they collect a little bit of each team, even duplicates, but never complete a team's collection.
Some cards are useful early in the game, but are replaced by stronger cards after 2-3 weeks. Therefore, now is the best time to use them. Don't wait until all your cards are locked and unsellable. You'll never get those reward cards, or by the time you do, they'll be outdated.
Sell all cards you're not currently pursuing. For example, if you only want to focus on Live Series, sell all other series. If you're focused on American League, sell all National League cards. If your goal is National League, do the opposite.
Concentrate your resources on completing one league at a time. Completing each division or league will give you a greater sense of accomplishment and allow you to unlock top rewards like Jackson Chourio sooner. Trying to do everything at once will result in accomplishing nothing. You might have dozens of locked cards without any meaningful return.
In short, do these three things well: build a reasonable pitching lineup, optimize game settings, and manage your stubs and collection wisely. These don't require excessive grinding; they are simple and easy methods that can greatly improve your gaming experience and win rate.
If you can do these things well, you'll acquire more good players faster, win more games, and enjoy the game more, without losing interest early because of losing streaks. Hope this helps!
Check the detail
In MLB The Show 26, have you completed your collection and acquired the cards, but unsure how to arrange your lineup? This guide will teach you how to build the best lineup for each position.
Catchers
Fifth on the list is Salvador Perez. His swing is smooth, and he's inexpensive, costing only 15,000 stubs. If you don't have that many, you can buy MLB 26 stubs directly from Utnice.com; this card is definitely worth buying.
Fourth is Live Series Cal Raleigh, suitable for All-Star difficulty. His price is high, so it's not recommended to waste your money. New players can try him out.
Third is Will Smith. Arguably the best budget catcher, with a good swing, and his defense can be improved through Parallel Mods.
Second is Roy Campanella. Excellent on both offense and defense, fast, and possesses the two most important quirks: Dead Red and Breaking Ball Hitter. Some find the swing difficult to adapt to, while others find it perfectly fine.
The top catcher is Adley Rutschman. His form is much better this year than last, his defense is good, and his speed is considered fast for a catcher. He has a Dead Red and a First Pitch, but lacks a Breaking Ball Hitter. Overall, however, he remains the strongest catcher currently.
In addition, there are two honorary nominees, Joe Mauer and Harry Ford. While Harry Ford's speed isn't what it used to be, he's still worth a try.
First Base
There are several ties for first base: Vinnie Pasquantino, Bryce Harper, and David Ortiz.
Vinnie Pasquantino's defense is practically nonexistent, his hitting is decent, his clutch isn't high, but he's not too bad against lefties. Bryce Harper is a bit weaker but faster, and his defense is slightly better than Vinnie Pasquantino's. David Ortiz has the best quirks of the three; his swing is a matter of personal preference.
Next on the list is Munetaka Murakami. His power is significantly higher than the three above, his swing is extremely smooth, his speed is average, and his defense is decent.
The second-place finisher at first base is Carlos Santana. He has a First Pitch and Dead Red, better quirks, and is the best defensive first baseman in the game.
Undoubtedly, the first place is Albert Pujols. He has almost all the important quirks, good power, defense, and speed; he can even play third base.
Second Base
Fifth place is JJ Wetherholt. He's fast, has a decent swing, and is generally very solid.
Fourth place has two ties: Mookie Betts and Didi Gregorius. Mookie Betts has poor defense but is quite fast. Didi Gregorius is similar to Mookie, with poor defense but a powerful hit, even faster speed, good quirks, and many people love his swing.
Third place is Chone Figgins. His swing isn't very attractive, but his speed and defense are good.
The second-place finisher at second base is Ozzie Albies. Excellent swing, average quirks, decent speed.
The most recommended second baseman is Ketel Marte. A very strong offensive second baseman, average defense, quick reflexes, and irreplaceable hitting value as a second baseman.
Third Base
Greg Nettles, ranked fifth at third base, has good defense and a decent swing.
Fourth is Kazuma Okamoto, good swing, also has a dead red, and relatively strong power.
Next is Maikel Garcia, the most overpriced card, possibly the best defense, but low cost-effectiveness.
Second on third base is Willi Castro, his actual performance exceeds his stats, and he is generally recommended.
The best third baseman is José Ramírez, the consensus number one. Although his defense is inconsistent, his high vision makes him a viable option for second base.
Shortstop
Fifth is Geraldo Perdomo. Low power but possesses Dead Red and Breaking Ball Hitter abilities, decent speed, and good defense; one of the most underrated cards.
Fourth shortstop: Leo De Vries has three of the most important quirks and is budget-friendly.
Third: Corey Seager has an excellent swing, average arm strength, but good overall defense.
Second: Francisco Lindor. Although his defense is relatively weak, he has good quirks, and his swing is consistently popular with players.
First shortstop: Troy Tulowitzki is arguably the best. All his stats are outrageous, and he has a complete set of important quirks.
Left Field
Actually, the left field position is currently relatively scarce, so only three players are recommended here.
Third on the list is Roman Anthony. Around 15,000 stubs; slightly lacking in power, but otherwise passable.
Second: Andrew McCutchen; his swing is consistently good, his defense is poor but he's well-suited for the left field position.
A highly recommended player is Lance Berkman. Extremely effective against righties, but somewhat weak against lefties. Overall, he's still very reliable.
Center Field
Fifth place: Jackson Chourio's swing is better than expected, but he lacks power.
Next is Max Clark; good contact, lacks power, and his defense is average.
Third place: Julio Rodríguez is also an overvalued player; his hitting is average and he needs improvement in many areas.
Then Byron Buxton is highly recommended. 99 speed, good power, already excellent.
First place is undoubtedly Mike Trout. Top-tier hitting, and his defense is sufficient; a blind pick.
Right Field
Jeremy Bennett is worth recommending; he's strong against righties, and his swing is reportedly very good.
Ronald Acuña Jr. has good hitting and strong arms, but his defensive reaction is somewhat poor.
Third place is Ken Singleton; his stats are decent, but his 59 speed severely hinders his defense.
Second place goes to Aaron Judge. His hitting is near-collectible level, and his defense makes up for it, making him worth using.
The top spot for right field belongs to Fernando Tatis Jr. He's an all-around player with a good swing, good defense, and high speed.
So, these are the recommended players for each position. If you're lucky enough to own any of the players on this list, start using them in MLB 26!
Check the detail
To all MLB The Show 26 players, as you climb the ranks in the game, you need to master better pitching techniques as quickly as possible. Next, we'll explore how to throw perfect pitches like a Pro.
Pitching Mechanics
First, we must understand the pitching mechanics in the game. Let's take a fastball as an example. Its pitching motion is down, up, then vertically down again.
There are three key elements: accuracy, timing, and angle. Accuracy refers to the precision and rhythm of your trajectory; timing is the instant you begin to pull down from the highest point of the trajectory, not the moment you touch the circle; and angle is how close you are to the circle at the end of the pull.
There are some common misconceptions players have about these elements. Actually, you don't need to strive for a perfect 0° or 1° angle, and that as long as all three elements are met, all perfect pitches will have the same effect.
However, Pinpoint doesn't allow for fine-tuning of the pitch; for example, you can't intentionally delay your release, which might slightly affect your choice of fast or slow pitches in the game.
Pitching Philosophy
We need to pay attention to your first pitch strike, ideally maintaining a strike percentage of 60% to 80%. Of course, a good first pitch doesn't guarantee a good pitch; it could be a chase pitch, leading 0-1 in the count.
A 0-2 lead is ideal, but be careful not to intentionally throw a good pitch when you're 0-2. Most players will put down their controllers at 0-2, waiting for you to throw a bad pitch; instead, you should attack the strike lane to finish quickly.
Furthermore, your pitching should be planned, not impulsive. Don't randomly select pitches or place them randomly. Sometimes players might be eager to finish the game and get rewards like MLB The Show 26 Stubs. Listen, never rush things. This is a common problem among lower-ranked players.
Pitching Order
Pitching in a planned sequence helps you control the batter's swing timing.
If you're pitching an inside ball, the batter needs to swing earlier; conversely, if it's an outside ball, the batter has a longer wait time.
Common pitching sequences are: outside fastball, inside slowball with a splitter, inside fastball (99 mph). Alternatively, you can use slowball, slowball, fastball, or combinations of fastball, slowball, fastball.
However, the core of your pitching sequence should be that each ball serves the time difference or positional expectation established by the previous ball.
How to Create a Tunnel?
A tunnel is defined as two different balls appearing identical in the first half of their flight path, causing the batter to misjudge and swing, missing or hitting a weak ground ball.
Here are some common pairings. 4-seam fastball versus regular changeup; 4-seam fastball versus slider; inside fastball versus inside slider – this is also Chapman's signature move.
What you need to do is understand the pitcher's release point and the ball's initial trajectory. For example, a 12-6 curveball can be intentionally raised to mimic the landing point of a four-seam ball, causing the batter to misjudge it as a fastball and swing early. Its limitation is that it results in a higher PAR in line-up play, restricting the effectiveness of tunnel hits.
The most underrated Chase Fastball
Chase Fastball is applicable from low-ranking to Top 50 legendary difficulty because batters must be highly wary of fastballs. This ball is positioned high and outside the strike zone, actually thrown just outside the edge of the strike zone, making the batter think it's a fastball and chase it down.
This pitch is especially effective against batters who lock onto fastballs, causing them to swing a lot or hit weakly. However, try to use this trick only once per game, as the less you use it, the better the feedback will be.
Settings and Equipment Recommendations
This is an aspect that players might easily overlook: your settings and equipment.
We recommend adjusting your Pitching Ball Marker. Chevron is not recommended because it doesn't provide a clear visual indication of the base-reaching angle.
Then, set PitchCom to off, as this is likely to cause problems in online games. It doesn't matter offline.
Top players use Pinpoint, and very few use Pure Analog. Meter or Pulse are even less recommended. We still suggest players spend time practicing Pinpoint, or try it a few times in Conquest map; it's not difficult to get the hang of.
Regarding controller selection, the default Xbox controller has latency, so we recommend using a third-party controller. PlayStation controllers don't have this problem. Plug your microphone into the aux port, which can slightly improve the situation, but it doesn't fundamentally solve the problem.
Additionally, it's recommended to use the same perspective for both pitching and batting, ideally the batting perspective. This allows you to simulate the batter's feel while pitching, visually assess the pitch's trajectory, and identify the pitcher's weaknesses.
These are all the suggestions and methods for achieving perfect pitching. We wish you even greater improvement in MLB 26!