Today, we are going to show you how to create movement in your build-up with 5 important mechanics. Using these mechanics will allow you to control your whole team as if you were conducting an orchestra and your build up will go to another level. Without further ado, let's start with the first mechanic.
1. Making Players Run
Be static and don't move too much. They become easier to defend in that case. You need offensive runs from them, which allows you to create new passing stations and opportunities. Not only creating new chances, they might also take the attention of the Defenders to the new danger zone and unbalanced defense. Therefore, you need to make your players run properly. If you want to trigger a manual run from a player off the ball, simply point him out with your left analog, stick and tap the L1 button, you will realize that his body language will change immediately and he will start sprinting forward.
This mechanic will mostly come in handy, if there is some space behind the defensive line receiving the ball. Here, I see a potential free space behind the defensive line and decide to go for a run with my Midfielder by quickly targeting him with the left stick and tapping L1. While I wait for him to complete this run, I create the perfect passing angle by running diagonally and deliver the ball to him in the end.
You can also use this mechanic while the ball is traveling, which makes your attack more flowing. Because you give your AI controlled player a pre-movement even before you complete your pass in the first place and you prepare your next passing opportunity by making him run. You simply have enough time to analyze your other players positioning while the ball is traveling.
Here, I pick Jarzinho as my potential receiver. If you also want to have this player, you can use your FUT 23 Coins to get him. Point him out with the left analog, stick tap L1 and he starts sprinting forward and receive the ball in the free space because of the movement I gave to him. And he finishes off the attack.
2. Directed Runs
The main problem with the triggering manual runs with L1 is that the players only run straight forward. If you only use the L1 button, you will see that they do not change direction while running.
And this can sometimes deny the potential of the attack in that case. We recommend a similar executed but quite more advanced technique, which is the directed runs. This mechanic forces your player to run while you manually choose his running direction, at the same time to be able to execute it. Point out your intended runner again with your left analog, stick briefly, tap L1. But this time also flick the right analog, stick into the direction you want him to run.
Let's demonstrate. Here as my Winger is making a run towards the opposition box. I know that he will run a bit more towards his side, if I only use the L1 button to make him run. So, I decide to trigger a directed run. Tap the L1 button while pointing him out with the left analog, stick and right afterwards, push the right analog, stick slightly towards the goal. With this, his running lane gets changed, which allows me to adjust my angle better and scored the goal.
3. 1-2 Passes
So, we sorted out triggering runs for AI controlled players. But what do we do if we want to start a run and create some movement with our initial player?
Well, the one two passes are exactly what we need in that moment. If you hold on to the L1 button while passing to a teammate, your passer will start running forward after sending the ball out. You can explore the space in front of him and create dangerous opportunities, especially when the opposition defends carelessly.
In this position, I have the idea to make my initial passer run forward, so I quickly send the ball to a teammate while holding on to the L1 button. My initial passer starts running and I observe his run waiting for the best moment to pass back to him and score the easy one versus one against the keeper.
One important reminder about this particular move is that you don't need to pass the ball back to the first player immediately. Once you send the pass out with this method, his run will be obvious. So to take away the attention from him passable to another player, who can find your initial passer in the end.
This will also allow him to complete his run once I in initiate the one-two pass, my polarity starts running but the new passing lane is blocked by two players. Therefore, I decide to pass the ball to the central player, who can then deliver the ball to my initial player with a better angle. So passing the ball to a third player opens up a new path and also gains some time for the run.
4. Calling Players Back
Creating runs should be crystal clear now. But there is also the fact that not every run is as efficient as we hope they to be. So, sometimes we've got to cancel those runs and even make those runners come back to our ball drippler to receive the ball in a better spot. Therefore, we use the R1 button, which cancels the runs and calls back those players, who are targeted. The targeting system works as same as before you point out the desired player with your left analog, stick and then tap the R1 button to make him come back towards you.
This mechanic works like a charm whenever you're intending passing station remains behind of an opposition player reducing the distance will increase the likelihood of your player receiving the ball because mostly you will get rid of the Defender by coming close. And this will increase your passing rate in a tight situation in front of the box.
I want to pass the ball to Ginola but I'm not sure if he will receive the ball successfully since he has a Defender on his tail. So, I point him out with the left stick, tap R1 and call him towards my passer just a bit to make sure he receives the ball without pressure. A step over or afterwards allows me to score the goal because I created enough space for them just by moving him closer.
Combining both initiating runs and calling back players can also create space. As an example here, I initiate a one-two pass with my wing back and he starts running forward. With this run, he will be dragging at least one of the Defenders with him. However, canceling the run with R1 button will get him back while the Defender still goes away to the potential danger zone with those two mechanics together. I just created some space out of nowhere.
5. Player Lock
Last but definitely not the least, we are going to mention the expert Player Lock technique, which allows you to lock onto a single player off the ball.
You can activate the Player Lock by pressing the L3 and R3 buttons at the same time on your current dribbler and using the right analog, stick switching allows you to hop between players while this is activated. Once you log on to your desired player, you can move him around freely. However, as you can already recognize, you will lose control of the original dribbler. So, be really careful with it. Activating the player lock like this, allows you to do the exact movement with the player off the ball and you can actually get really dangerous with it.